Preface

Creating games in C++ is a complicated process requiring a lot of time and dedication to achieve results. A good foundation of reusable classes can speed up development time and allow focus to be on creating a great game rather than struggling with low-level code. This book aims to show an approach to creating a reusable framework that could be used for any game, whether 2D or 3D.

What this book covers

Chapter 1, Getting started with SDL, covers setting up SDL in Visual C++ 2010 express and then moves onto the basics of SDL including creating a window and listening for quit events.

Chapter 2, Drawing in SDL, covers the development of some core drawing classes to help simplify SDL rendering. The SDL_image extension is also introduced to ...

Get SDL Game Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.