Skip to Content
SDL Game Development
book

SDL Game Development

by Shaun Mitchell
June 2013
Beginner to intermediate
256 pages
4h 36m
English
Packt Publishing
Content preview from SDL Game Development

Chapter 5. Handling Game States

When we first start up a game, we expect to see a splash screen showing any branding for publishers and developers, followed by a loading screen as the game does its initial setup. After this, we are usually faced with a menu screen; here, we can change settings and start the game. Starting the game leads us to another loading screen, possibly followed by a cut scene, and finally, we are in the game. When we are in the game, we can pause our play (allowing us to change any settings), exit the game, restart the level, and so on. If we fail the level, we are shown either an animation or a game over screen depending on how the game is set up. All of these different sections of a game are called Game States. It is ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

2D Game Development with Unity

2D Game Development with Unity

Franz Lanzinger
OpenGL Game Development By Example

OpenGL Game Development By Example

Stephen Madsen, Robert Madsen

Publisher Resources

ISBN: 9781849696821