Skip to Content
3D Game Textures: Create Professional Game Art Using Photoshop
book

3D Game Textures: Create Professional Game Art Using Photoshop

by Luke Ahearn
May 2009
Intermediate to advanced
530 pages
11h 24m
English
Focal Press
Content preview from 3D Game Textures: Create Professional Game Art Using Photoshop

Chapter 7. The Outdoor Setting

The Outdoor Setting

Forest Concept 2005 by Luke Ahearn

Introduction

In this chapter, we will create a set of textures for a forest that can be altered to look spooky, friendly, or fanciful. Using the basic approach presented here, you can also create a similar simple set of textures for any outdoor environment: jungle, desert, and so on. I will also introduce the use of photo sources in texture creation. I mentioned in the very beginning of the book that the use of a photo source to create textures is not only common, but also preferred. It makes your job faster and easier and gives your textures an extra layer of richness that can take ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

Zeeshan Jawed Shah

Publisher Resources

ISBN: 9780240811482