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3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn

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Acknowledgments

Brian Grabinski, Mark Birge-Anderson, and Jose Vazquez—the concept artists.

Ann Sidenblad, a great friend and one of the best digital artists I know, for providing her invaluable feedback.

Jeffrey C. Huff, Assistant Professor of Computer Graphics at Missouri State University, for technical editing on this version of the book.

Nick Marks, for his initial input on this book many years ago.

NVIDIA—Doug Rogers, Kevin Bjorke, Gary King, Sébastien Dominé, Carrie Cowan, and Derek Perez, for information and help developing the shader section.

Maggie Quale at Smith Micro Inc.

Alkis “Atlas” Roufas, for the Genetica3 demo on the desk.

Michael S. Elliott, for the use of the Tengwar-Gandalf font.

The Focal Press people, who are too numerous to name. ...

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