This is the chapter where we go all out. We will make our base materials and several highly detailed textures for a high-polygon-count scene. We will also use the Path Tool to create the fancy curves you see in some textures of the scene. Finally, we will create the textures needed for a simple shader.
Although we will be creating the art for the typical fantasy setting, this setting can also be a medieval castle. Take away the fantastic elements and you are left with a room in a castle. See Figure 1.
Figure 1. This setting can also be medieval.
Figure 2. The progression ...