Skip to Content
3D Math Primer for Graphics and Game Development
book

3D Math Primer for Graphics and Game Development

by Fletcher Dunn, Ian Parberry
June 2002
Beginner
429 pages
11h 27m
English
Jones & Bartlett Learning
Content preview from 3D Math Primer for Graphics and Game Development

Chapter 14

Triangle Meshes

This chapter discusses a number of issues related to storing and manipulating triangle meshes. It is divided into five sections.

image  Section 14.1 discusses a number of different ways to represent triangle meshes in a computer.

image  Section 14.2 discusses different types of data that we store with triangle meshes, other than the basic geometric information.

image  Section 14.3 introduces mesh topology.

  Section 14.4 covers a number ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

3D Math Primer for Graphics and Game Development, 2nd Edition

3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn, Ian Parberry

Publisher Resources

ISBN: 9781556229114