June 2002
Beginner
429 pages
11h 27m
English
Index
ID math
3D Studio Max
A
AABB (axially aligned bounding box)
computing
intersection tests, see intersection
representing
testing against view frustum
transforming
AABB3 class, see classes
AABB3.cpp
AABB3.h
absolute position, see position
accessor functions
acos
adaptive subdivision
addition
of complex numbers, see complex numbers
of vectors, see vector
additive identity
additive inverse
affine transformation
algorithm running time
aliasing Euler angles, see Euler angles
alpha
alpha blending
alpha test
ambient color
ambient light
light source
lighting contribution
angle
between vectors
degrees and radians
angle-preserving transformation
angles
wrapping
angular displacement, see orientation
API
delivering geometry to
distribution of work
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