September 2012
Intermediate to advanced
536 pages
17h 10m
English

Mark Gerhard is a 3ds Max guru. He is currently employed by TurboSquid, as Director of the Artist Division.
He has worked with 3ds Max since its inception as 3D Studio in 1990 and was one of the first artists hired to test the software while collaborating with the original development team including Gary Yost, Tom Hudson, and Dan Silva. He was one of the first 3D Studio instructors, training most of the original resellers and educators around the world. While working for Autodesk, he served as product manager for the 2D Animation program, Animator Studio, and was one of the first Autodesk Application Engineers devoted ...
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