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3ds Max Modeling for Games: Volume II
book

3ds Max Modeling for Games: Volume II

by Andrew Gahan
August 2012
Intermediate to advanced
362 pages
8h 6m
English
Routledge
Content preview from 3ds Max Modeling for Games: Volume II

CHAPTER 1

image

Introduction to 3ds Max and Basic Modeling Terms

The first part of this chapter is designed to get complete beginners up to speed with an overview of the 3D Studio Max user interface, tools, and some functions. The version we’ll be covering is Max 2011; if you happen to have an earlier version a lot of this information will still be accurate.

A trial version of the latest release can be downloaded from the Autodesk website. Just go to www.autodesk.com and look in the Products tab.

First of all let’s have a brief look at the layout of the user interface (UI). Figure 1a.1 is a screen grab of how 3ds Max looks when it’s launched. Let’s ...

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Publisher Resources

ISBN: 9780240816067