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3ds Max Modeling for Games: Volume II
book

3ds Max Modeling for Games: Volume II

by Andrew Gahan
August 2012
Intermediate to advanced
362 pages
8h 6m
English
Routledge
Content preview from 3ds Max Modeling for Games: Volume II

Index

Page numbers followed by f indicates a figure and t indicates a table.

A

Alpha channels, creating and using, 53–59, 54f

Alpha map, 13f, 13, 53f, 284

creating and using, 53–59

creating vegetation for games using, 72

leaves used in, 60

Ambient lighting, 315

Ambient occlusion (AO), 237, 240, 248f, 248

layer, 250f, 250, 251

map, 138–141, 139

Animation playback controls, 4

AO, see Ambient occlusion

Arc rotate, 4

Arrange elements tool, 20, 21f

Artist

character, 329

environmental, 329

3D, 329

user interface, 329

vehicle, 329

Attribute Editor, 84, 152, 153, 157

Autodesk Maya, 87

Automatic mapping, 116

tool, 236

Automatic unwrap, 119

B

Back light, 350

Background scene, 353

Baking, high resolution object modeling for, 120–121

Base metal texture, ...

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Publisher Resources

ISBN: 9780240816067