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3ds Max Modeling for Games: Volume II
book

3ds Max Modeling for Games: Volume II

by Andrew Gahan
August 2012
Intermediate to advanced
362 pages
8h 6m
English
Routledge
Content preview from 3ds Max Modeling for Games: Volume II

CHAPTER 8

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Modeling the Character Robert Using Zbrush

Welcome to the character modeling tutorial. Here, I will show you my creative processes from the base modeling of our Robert character in Maya, through to the detailing of him in Zbrush. Hopefully, this will give you a good insight into how to go about building a character from a concept sketch.

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FIG 8.1

First, let’s talk about my character pipeline. This usually depends on the structure of the character itself. In most cases, I start with a base mesh created in Maya that has good clean topology ...

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Publisher Resources

ISBN: 9780240816067