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Autodesk® 3ds Max® 2012 Essentials: AUTODESK OFFICIAL TRAINING GUIDE
book

Autodesk® 3ds Max® 2012 Essentials: AUTODESK OFFICIAL TRAINING GUIDE

by Randi L. Derakhshani, Dariush Derakhshani
June 2011
Beginner
419 pages
10h 49m
English
Sybex
Content preview from Autodesk® 3ds Max® 2012 Essentials: AUTODESK OFFICIAL TRAINING GUIDE

Chapter 7

Character Poly Modeling: Part I

In games, characters are designed and created cleverly to achieve the best look with the lowest amount of mesh detail to keep the polygon count low. With that in mind, this and the next two chapters introduce you to character modeling, focusing on using the Editable Poly toolset to create a relatively low polygon count soldier model suitable for character animation and for use in a game engine (though that topic is not covered in this book). This chapter begins with the basic form of the character first.

Topics in this chapter include the following:

  • Setting up the scene
  • Creating the soldier
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Publisher Resources

ISBN: 9781118117804Purchase book