June 2011
Beginner
419 pages
10h 49m
English
The Essentials and Beyond
Creating materials can give you a sense of accomplishment because it is essentially the last step in making the object look as you envisioned—aside from lighting and rendering
Finding the right combination of maps, shader types, and material types can make a world of difference in the look of your scenes. In this chapter, you learned the basics of materials, you mapped the entire rocket you modeled in Chapter 5, “Animating a Bouncing Ball,” and you readied it for its next step: lighting in Chapter 11.
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