June 2011
Beginner
419 pages
10h 49m
English
Chapter 16
mental ray and HDRI
This chapter will show you how to render your scene using 3ds Max’s scanline renderer and how to create reflections and refractions using raytracing. In addition, this chapter will introduce you to the popular mental ray Renderer and HDRI lighting workflow.
Topics in this chapter include the following:
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