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Blender 2.5 Character Animation Cookbook
book

Blender 2.5 Character Animation Cookbook

by Virgilio Carlo de Menezes Vasconcelos
June 2011
Intermediate to advanced
308 pages
7h 23m
English
Packt Publishing
Content preview from Blender 2.5 Character Animation Cookbook

Appendix A. Planning Your Animation

In this chapter, we will cover the following topics:

  • Creating thumbnails with Grease Pencil
  • Naming conventions
  • Extremes, Breakdowns, Inbetweens, ones and twos

Introduction

When we think of animation, all we want is to get our hands dirty as soon as possible and bring our characters to life. But if we do that, we'll soon face problems that could easily have been solved with some careful planning.

To model facial shape keys, for example, a good planning phase will offer a list of necessary facial expressions, so you won't face any surprises such as missing shapes at the animation stage. You will also have a clearer picture of what rigging features you'll have to build for your character; this way you won't spend too ...

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Publisher Resources

ISBN: 9781849513203Other