June 2011
Intermediate to advanced
308 pages
7h 23m
English
In this chapter, we will cover the following topics:
The face is the most complex part of the human body to set up. We spend our entire lives looking at human faces, and we're pretty good at detecting the subtlest changes and what they mean emotionally. It's a tough job trying to replicate this amount of complexity in CG: from the carefully built mesh topology to the detailed shading, texturing, and—of course—the animation controllers and movements.
The more you try to build a realistic human face in CG, the more details you have to add in order to avoid the uncanny valley effect. This ...
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