June 2011
Intermediate to advanced
308 pages
7h 23m
English
In this chapter, we will cover the following topics:
So, you've successfully modeled an awesome character in Blender. After hours of careful and detailed work you have built a very appealing protagonist with a good topology for your next animation, but there's an issue: how do we make it look more life like, and also, how do we make it move?
Since a character model can be made of thousands of vertices, moving them individually across the 3D space is virtually impossible. We need an easier way of ...
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