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Blender 2.5 Character Animation Cookbook
book

Blender 2.5 Character Animation Cookbook

by Virgilio Carlo de Menezes Vasconcelos
June 2011
Intermediate to advanced
308 pages
7h 23m
English
Packt Publishing
Content preview from Blender 2.5 Character Animation Cookbook

Chapter 1. Get Rigging

In this chapter, we will cover the following topics:

  • Defining good orientations for your bones
  • Using separate bone chains for different tasks
  • Customizing shapes and colors for your bones
  • Using corrective shape keys
  • Making an IK-FK switcher
  • Tips on weight painting you characters

Introduction

So, you've successfully modeled an awesome character in Blender. After hours of careful and detailed work you have built a very appealing protagonist with a good topology for your next animation, but there's an issue: how do we make it look more life like, and also, how do we make it move?

Since a character model can be made of thousands of vertices, moving them individually across the 3D space is virtually impossible. We need an easier way of ...

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Publisher Resources

ISBN: 9781849513203Other