June 2011
Intermediate to advanced
308 pages
7h 23m
English
Whether you're animating for a game or film, you're likely to face the need to create cycled animations, and that is especially true for the former.
Run and walk cycles are normally created in two ways: the character may stay in a fixed position, while his feet "slide" on the ground with its positioning set at a later stage; or the character really makes two steps forward, while Blender takes care of appending the beginning of the next cycle where the first ended—making the character really move forward in a straight line. The latter is what we'll cover here.
008-RunCycle.blend. It has our character Otto in its resting pose, ready for our work. We're going to create a funny jog run cycle. When ...Read now
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