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Blender 2.5 Character Animation Cookbook
book

Blender 2.5 Character Animation Cookbook

by Virgilio Carlo de Menezes Vasconcelos
June 2011
Intermediate to advanced
308 pages
7h 23m
English
Packt Publishing
Content preview from Blender 2.5 Character Animation Cookbook

Preface

This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques, and approaches involved in creating rigs and animations; you'll be able to adapt them to your own characters and films.

What this book covers

Chapter 1, Get Rigging—It's about the essential concepts and recipes you need to know before creating the controllers for your character. Master them and you'll avoid lots of headaches in the future.

Chapter 2, Rigging the Torso—Here we'll begin rigging our character's torso. It's a crucial set of recipes where you'll learn how to control things such as the pelvis, the neck, and how to stretch them ...

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Publisher Resources

ISBN: 9781849513203Other