June 2011
Intermediate to advanced
308 pages
7h 23m
English
Curves. Animators love curves. So why do we offer just those rigid limbs to our characters? Let's make them bend with a smooth curve, to help the sensation of fluidity in their movements!
005-Bending.blend. It has our character model nearly completely rigged, with all the principles covered until now applied, such as IK-FK switchers and hinged shoulders. But Otto is asking for some "bendiness": that's why we also have an interface slider set up (you know, just a bone to act as a driver).
Each limb has three bone chains: one for IK, another for FK, and one for the deformation. Lets pick, ...
Read now
Unlock full access