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Blender 2.5 Character Animation Cookbook
book

Blender 2.5 Character Animation Cookbook

by Virgilio Carlo de Menezes Vasconcelos
June 2011
Intermediate to advanced
308 pages
7h 23m
English
Packt Publishing
Content preview from Blender 2.5 Character Animation Cookbook

Controlling the neck and head

Our head movement can be broken down to basically two controllers: the head bone itself and the neck. It is possible to rotate the neck while keeping the head straight and vice-versa. For example, to move your head forward you have three options:

  • You rotate just your head (like when you nod affirmatively to someone else's question).
  • You rotate just your neck and keep your head up (like when you try to read those very tiny letters on a computer screen).
  • You rotate both your neck and head (when you look to your belly button). You see these three positions in the following screenshot:
Controlling the neck and head

It is very useful in rigs to have the ...

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Publisher Resources

ISBN: 9781849513203Other