Book description
NoneTable of contents
- [ Preface ]
- Part I. Design and Collaboration
-
Part II. Project Strategy
- Chapter 5. The Strategic Landscape
- Chapter 6. Identify Project Goals with Goal Mapping
-
Chapter 7. Identify a Concrete Vision for Success
- How Future-State Envisioning Works
- Activity 1: Generate Issues That Exist in the Current State
- Activity 2: Generate Successes That Exist in the Current State
- Activity 3: Generate Concrete Visions of What People Do in the Ideal Future
- Activity 4: Map Metrics to Future Behaviors
- Vision Focuses the Team on Success, not Features
- Chapter 8. Document and Share Project Goals and Vision
-
Part III. Users
- Chapter 9. Users and User Research
- Chapter 10. Identify Users with the Bullâs-Eye Canvas
- Chapter 11. Explore User Attributes with the Profile Canvas
-
Chapter 12. User Needs and Preferences with the Attribute Grid
- How the Attribute Grid Works
- Activity 1: Generate Attributes to Reveal the Landscape
- Activity 2: Refine Attributes to Remove Noise
- Activity 3: Understand Patterns and Outliers in User Behaviors
- Activity 4: Review to Build Shared Vision with Broader Team and Stakeholders
- The Attribute Grid Lays the Foundation for Personas
-
Chapter 13. Document and Share User Models
- User Models Answer Four Different Questions
- Two Types of User Models: Rationales and Guidelines
- User Models Come in Three Formats
- Three Ways to Communicate User Attributes
- Five Other Things to Include in User Models
- Show Multiple Users Side-by-Side
- Focus on a Single User with One-Sheets
- Share User Models in Other Ways
- Make User Models in the Format You Will Review Them
- User Models Are Powerful Reference Tools
- Part IV. Interactions
-
Part V. Interfaces
- Chapter 17. The Visible and Invisible Parts of an Interface
-
Chapter 18. Design Interfaces with 4-Corners
- How 4-Corners Works
- Activity 1: Identify the Interface User
- Activity 2: Identify the Userâs Task
- Activity 3: Identify the Next Step
- Activity 4: Identify the Previous Step
- Activity 5: Identify Interface Content
- Activity 6: Identify Functionality
- 4-Corners for Wireframes, Mockups, and Prototypes
- 4-Corners for More Than Just Screens
- 4-Corners Creates a Shared, Holistic Vision of the Interface
- Chapter 19. Strategies for Sketching Interfaces
- Chapter 20. Choose the Right Interface Model: Wireframes, Comps, or Prototypes
- Part VI. Checks
- [ Index ]
Product information
- Title: Collaborative Product Design
- Author(s):
- Release date:
- Publisher(s): O'Reilly Media, Inc.
- ISBN: None
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