Skip to Content
Collaborative Product Design
book

Collaborative Product Design

by Austin Govella
May 2019
Intermediate to advanced
404 pages
8h 58m
English
O'Reilly Media, Inc.
Content preview from Collaborative Product Design

Chapter 17. The Visible and Invisible Parts of an Interface

[ 17 ]

The Visible and Invisible Parts of an Interface

For any system, ask yourself: “How does the end user interact with the product?” Do they call in? Send an email? Browse a website? Mail in a form? Talk with an associate?

When you ask how an end user interacts with your product, the answer is an interface. The interface is the one object many organizations think about more than any other. Interfaces are concrete, the last bit of the experience that the experience machine controls. But interfaces are so much more.

In this chapter, we’ll learn about the visible and invisible parts of the interface. When you focus on the visible elements of an interface, like the screen, it’s easy to overlook the invisible elements, the scene. Every interface screen is just one step in an overall scene, one step in the user’s journey (Figure 17-1).

Figure 17-1

An interface is just one step in the user’s overall journey toward a goal.

Actual Interfaces

You can talk about the actual interface, or a model of the interface.

When you browse a website and notice hard-to-use widgets and unclear instructions, you’re Checking the actual interface. Analytics measure how customers interact with the actual interface (Figure 17-2).

Interface Models

Each design profession focuses on a different kind of interface. Architects design buildings. Interior ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Product Design

Product Design

Alex Milton, Paul Rodgers
Product Research Rules

Product Research Rules

C. Todd Lombardo, Aras Bilgen, Michael Connors

Publisher Resources

ISBN: 9781491975022Errata Page