FLIGHT OF SILVERBOWS
BY DR CHEE MING WONG
INTRODUCTION
In producing conceptual art and illustration for the entertainment industry, there is often a great deal of an iterative process that goes into the design; this includes the thoughts, philosophy and technical requirements that often accompany an art brief, which ultimately help towards making a non-existent scene believable.
PRODUCING a GAME ASSET
In 2005, I signed up with Flavien Brebion (a talented VR programmer) to help produce core conceptual art and illustrations for “Infinity: The ...
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