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Fundamentals of Game Design, Third Edition
book

Fundamentals of Game Design, Third Edition

by Ernest Adams
December 2013
Beginner
576 pages
19h 47m
English
New Riders
Content preview from Fundamentals of Game Design, Third Edition

Chapter 9. Creative and Expressive Play

Playing any game involves an element of self-expression because the decisions a player makes reflect his play style: cautious or reckless, aggressive or defensive, and so on. Video games can let players express themselves in the ways traditional games always have and in a variety of other ways as well. This chapter examines several types of creative and expressive play that you can build into a game: self-defining play, in which players modify the avatar that represents them in the game; constrained creative play, in which players may exercise their creativity but only within certain limits; freeform, or unconstrained, creative play; and storytelling and role-playing, in which players interact with other ...

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Fundamentals of Game Design, Second Edition

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Ernest Adams

Publisher Resources

ISBN: 9780133435726Purchase book