O'Reilly logo

Fundamentals of Game Design, Third Edition by Ernest Adams

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 13. Gameplay

Chapter 1, “Games and Video Games,” defined gameplay as consisting of the challenges and actions that a game offers: challenges for the player to overcome and actions that let her overcome them. Games also include actions unrelated to game-play, but the essence of gameplay remains the relationship between the challenges and the actions available to surmount them.

This chapter begins by discussing how we make games fun, setting out some things you need to be aware of and principles you need to observe. Next we’ll look at some important ideas related to gameplay: the hierarchy of challenges and the concepts of skill, stress, and difficulty. The bulk of the chapter consists of a long list of types of challenges that video games ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required