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Game Boy Coding Adventure
book

Game Boy Coding Adventure

by Maximilien Dagois
October 2025
Beginner to intermediate
456 pages
10h 39m
English
No Starch Press
Content preview from Game Boy Coding Adventure

2ASSEMBLY LANGUAGE BASICS

This chapter introduces the fundamentals of assembly language. We’ll begin by exploring what assembly is and why we use it to program the Game Boy. Then, we’ll look at the DMG CPU, including its registers and flags, which you’ll use throughout this book.

We’ll cover the basics of assembly language syntax, such as labels, instructions, and comments, and then we’ll go through all the instructions available on the DMG so that you understand how each works and how to implement high-level constructs like loops and if...else statements. Coverage of these instructions forms the bulk of this chapter, and you can come back to this section later if you need to review specific instructions. An instruction reference is also available ...

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Publisher Resources

ISBN: 0642572230166Errata Page