October 2025
Beginner to intermediate
456 pages
10h 39m
English
This chapter covers the high-level graphics features of the DMG—the background, the window, and sprites—and explains how to leverage them. By the end of the chapter, you’ll have all the knowledge you need to display custom graphics on the LCD.
You’ll begin by learning about the parameters and functionalities of the background, including scrolling and wrapping. Building on that knowledge, you’ll learn about frame pacing, a fundamental technique for producing smooth animations.
Then, we’ll take a closer look at the window, comparing its parameters and functionalities to those of the background. Finally, you’ll learn how to use sprites and gain an understanding of their behavior and limitations.
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