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Game Boy Coding Adventure
book

Game Boy Coding Adventure

by Maximilien Dagois
October 2025
Beginner to intermediate
456 pages
10h 39m
English
No Starch Press
Content preview from Game Boy Coding Adventure

9AUDIO

In this chapter, you’ll learn about the audio capabilities of the DMG. It’s impossible to represent sounds in a book, so it’s particularly important to run the samples in this chapter and experiment on your own.

We’ll start with the basics of the DMG audio system, such as enabling the audio hardware and controlling the sound volume. Then we’ll move on to the four channels of the DMG, each of which has its own audio capabilities. Channels 1 and 2 are suitable for melodies and sound effects. Channel 3 is highly customizable, and channel 4 handles noise.

By the end of the chapter, you’ll be able to output and control sounds in your programs.

DMG Audio Channels

The DMG has four distinct channels for audio. Each channel can produce a sound, ...

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Publisher Resources

ISBN: 0642572230166Errata Page