October 2025
Beginner to intermediate
456 pages
10h 39m
English
This chapter introduces graphics on the DMG. We’ll begin with the fundamental concepts, like vblank and the frame. You’ll also get an overview of how the background, window, and sprites work before diving into them in detail in Chapter 7. Next, you’ll learn about the various structures that hold the graphics data, like tiles and tilemaps, which can display large graphics efficiently.
This chapter is heavy on theory and might be difficult to digest on first read. Don’t worry, the content will make more sense once you start writing graphics samples!
The DMG’s LCD has a resolution of 160×144 pixels. The pixel processing unit (PPU) constantly redraws all the pixels of the LCD. A redraw is called an ...
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