Skip to Content
Game Boy Coding Adventure
book

Game Boy Coding Adventure

by Maximilien Dagois
October 2025
Beginner to intermediate
456 pages
10h 39m
English
No Starch Press
Content preview from Game Boy Coding Adventure

8THE JOYPAD

The joypad is the DMG’s sole input device, a crucial part of any program. In this chapter, you’ll begin by learning how to poll the joypad to check the current status of its keys. Then you’ll put this to use in a sample that scrolls the background and toggles the window based on input from the d-pad and buttons.

Next, you’ll learn how to detect higher-level events, such as button presses and button releases. Finally, you’ll learn about the joypad interrupt, a specific type of interrupt designed to respond to user input so you don’t have to constantly poll the input state in your main loop. While you probably won’t use this interrupt often in your programs due to its awkward behavior, I cover it here for the sake of completeness. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Engine Architecture, 3rd Edition

Game Engine Architecture, 3rd Edition

Jason Gregory
Heavy Wizardry 101

Heavy Wizardry 101

David Martínez Oliveira

Publisher Resources

ISBN: 0642572230166Errata Page