Chapter 9
Playtesting
Playtesting is the single most important activity a designer engages in, and ironically, it is often the one designers understand the least about. The common misconception is that playtesting is simple—just play the game and gather feedback. In reality, playing the game is only one part of a process that involves selection, recruiting, preparation, controls, and analysis.
Another reason that designers often fail to play-test properly is that there is confusion over its role within the game development process. Playtesting is not when the designer and her team play the game and talk about the features. That is called an internal design review. And playtesting is not having the quality assurance team go through and rigorously ...
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