Chapter 14
Communicating Your Designs
I have said throughout this book that digital game development is an inherently collaborative medium. In the last two chapters, I have talked about all the various types of people who make up that collaborative environment, as well as the stages of the production process. One of the most important parts of managing this process is sharing the overall vision of the game between all of the team members. If your team is very small, or if you are working alone, this might not be a problem. But most games are complex enough, and most teams are large enough, that the most effective way to ensure communication is some form of documentation.
There are no industry standards for this documentation, though there are ...
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