Skip to Content
Game Design Workshop, 3rd Edition
book

Game Design Workshop, 3rd Edition

by Tracy Fullerton
March 2014
Beginner
535 pages
20h 36m
English
A K Peters/CRC Press
Content preview from Game Design Workshop, 3rd Edition

Part 3

Working as a Game Designer

The first two sections of this book were designed to help you become literate in the structural elements of games and to learn the art of prototyping and playtesting your own game concepts. In this third section, I will turn to focus on practical information that will help you to become a working game designer. To succeed as a game designer, you will need to be able to work effectively on a team, communicate with diverse types of people, and understand how the changing structure of the game industry can affect your project.

I start out this section with a discussion of how development teams are structured in the industry. I provide insight about the types of people who work on game projects, from the executives ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Design Workshop, 5th Edition

Game Design Workshop, 5th Edition

Tracy Fullerton

Publisher Resources

ISBN: 9781482217179