So much has changed in the game industry since I wrote the first edition of this book more than ten years ago. There has been an explosion in new platforms of play and an emergence of exciting new markets and genres of games. Today, it seems that everyone plays games, everywhere. The one constant I see in this world of change is the need for innovative game designers to realize the potential for play in all of these new platforms and places.

And so I offer this tenth anniversary edition, with its strong focus still on learning the playcentric process of design and iteration, but enhanced with updated techniques and ideas that have sprung from today’s industry, and filled with the perspectives of new designers who are on the front lines ...

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