Conclusion
If you have been following along with the exercises in this book as you read the text, you have not only broadened your understanding of games and game structures, but you have learned to conceive, prototype, playtest, and articulate your own game ideas.
You have thought through what it will take to produce at least one of your original game ideas by creating an agile production plan with goals, priorities, a schedule, and a budget. You have a draft of your game’s design document or macro and presentation materials such as art boards, a PowerPoint deck, and perhaps a working demo of your game. You might even have a list of contacts in the industry to whom you can pitch your idea. In other words, you are well on your way to working ...
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