Chapter 11

Fun and Accessibility

Remember when you first started testing your core idea, when you had just built out the foundations and structure of your game? All you were worried about at that point was making sure the idea was fun, that is, was it a good idea for a game? Now that you have gone on and created a functional, complete, and balanced game, it is time to go back and really make sure the essence of what you thought was fun and appealing is still there. Of course, you have been paying attention to whether or not your game was fun throughout the process, but now is the time to make fun and accessibility your primary focus.

Before you can test for fun, let’s think about what is really meant when we use the word “fun.” Unfortunately, ...

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