November 2020
Beginner
822 pages
16h 34m
English
Overview
This chapter will focus on many of the basic concepts and features within Unreal Engine. You will be shown how to create a C++ project, how to perform some basic debugging, and how to work with character-specific animations.
By the end of this chapter, you'll be able to create C++ template projects, be able to debug code within Visual Studio, understand the folder structure and the best practices involved, and finally, be able to set up character animations based on their states.
In the previous chapter, we went through the basics of the Epic Games Launcher, along with Unreal Editor fundamentals. We saw how to work with Objects and what Blueprints are on a basic level, in addition to ...
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