18. Gameplay Framework Classes in Multiplayer
Overview
In this chapter, you will learn where the instances of the gameplay framework classes exist in multiplayer. You'll also learn how to use the game state and player state classes, as well as some new concepts in the game mode, including match states. We'll also cover some useful built-in functionality that can be used in different types of games.
By the end of this chapter, you'll be able to use the game state and player state classes to store information about the game and about specific players that can be accessed by any client. You'll also know how to make the most of the game mode class and other related functionality.
Introduction
In the previous chapter, we covered Remote Procedure ...
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