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Hands-On Design Patterns with C++
book

Hands-On Design Patterns with C++

by Fedor G. Pikus
January 2019
Intermediate to advanced
512 pages
14h 5m
English
Packt Publishing
Content preview from Hands-On Design Patterns with C++

Chapter 5

  • What are the resources that a program can manage?

Memory is the most common resource, but any object can be a resource. Any virtual or physical quantity that the program operates on is a resource.

  • What are the main considerations when managing resources in a C++ program?

Resources should not be lost (leaked). If a resource is accessed through a handle, such as a pointer or an ID, that handle should not be dangling (referring to a resource that does not exist). Resources should be released when they are no longer needed, in the manner that corresponds to the way they were acquired.

  • What is RAII?

Resource Acquisition Is Initialization is an idiom; it is the dominant C++ approach to resource management, where each resource is ...

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Publisher Resources

ISBN: 9781788832564Supplemental Content