Preface
Another book on design patterns in C++? Why that, and why now? Hasn't everything there is to know about design patterns been written already?
There are several reasons why yet another book on design patterns has been written, but first of all, this is very much a C++ book—this is not a book on design patterns in C++ but a book on design patterns in C++, and the emphasis sets it apart. C++ has all the capabilities of a traditional object-oriented language, so all the classic object-oriented design patterns, such as Factory and Strategy, can be implemented in C++. A few of those are covered in this book. But the full power of C++ is realized when you utilize its generic programming capabilities. Remember that design patterns are frequently ...