Skip to Content
Hands-On Design Patterns with C++
book

Hands-On Design Patterns with C++

by Fedor G. Pikus
January 2019
Intermediate to advanced
512 pages
14h 5m
English
Packt Publishing
Content preview from Hands-On Design Patterns with C++

What's wrong with many arguments

Whether the code that passes around a lot of arguments was written this way from the start or has grown organically, it is fragile and vulnerable to programmer mistakes. The main problem is that there are, usually, many arguments of the same type, and they can be miscounted. Consider designing a civilization-building game—when a player creates a new city, a corresponding object is constructed. The player gets to choose what facilities to build in the city, and the game sets the options for available resources:

class City {    public:    enum center_t { KEEP, PALACE, CITADEL };    City(size_t number_of_buildings,         size_t number_of_towers,         size_t guard_strength,         center_t center,         bool with_forge,         bool with_granary, bool ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Structural Design Patterns in Modern C++

Structural Design Patterns in Modern C++

Umar Lone

Publisher Resources

ISBN: 9781788832564Supplemental Content