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HTML5 Game Development For Dummies
book

HTML5 Game Development For Dummies

by Andy Harris
April 2013
Beginner
384 pages
8h 34m
English
For Dummies
Content preview from HTML5 Game Development For Dummies

Part II

Basic Game Development

9781118074763-pp0201.eps

In this part . . .

This part introduces the simpleGame engine, which gives you the ability to make fun and powerful games right away.

Chapter 5 introduces the simpleGame engine. It walks you through how to build a basic game or animation. It then provides a template you can use for your own games. I show how to add basic keyboard input to convert an animation to an interactive experience.

Chapter 6 focuses on those game engine elements that are the foundation of any game. You find out how you can use object-oriented programming to create your own new sprite types. You add properties and methods to give your sprites new features and behavior. You manage sound effects and basic collision-detection, and you discover how to use the timer object in your games.

Chapter 7 takes you from the idea stage to the delivery of a complete game. It highlights a game design document as well as a strategy for working on the game project. I show the various elements of my game, how to build a library of components, and how to bring them together. You also find out how to convert a single element into a group of elements and how to design a game with variable difficulty levels.

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