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Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
book

Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

by Victor G Brusca
June 2021
Beginner
391 pages
7h 56m
English
Apress
Content preview from Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
V. G. BruscaIntroduction to Video Game Engine Developmenthttps://doi.org/10.1007/978-1-4842-7039-4_11

11. Dynamic Settings

Victor G Brusca1  
(1)
Edison, NJ, USA
 

We’ve covered a fair amount of the game engine’s code up to this point in the text. Most of the classes have been tied closely to the engine’s models or runtime code. The next set of classes we’ll review show us how the game engine can pull in data from different sources to customize settings and game play.

In the upcoming sections, we’ll review the structure and syntax of a game engine config file and detail the settings loading process so that you have complete control over how your game loads and ...
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