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Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
book

Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

by Victor G Brusca
June 2021
Beginner
391 pages
7h 56m
English
Apress
Content preview from Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
V. G. BruscaIntroduction to Video Game Engine Developmenthttps://doi.org/10.1007/978-1-4842-7039-4_18

18. PongClone Game Screen

Victor G Brusca1  
(1)
Edison, NJ, USA
 

The game is coming along nicely. We’ve actually covered a lot of ground. Most of the game screens have been implemented, and the last few bullet points are all associated with the main game screen. This is where the actual game play occurs. We’ll also have to link the new game screen into the project’s GamePanel class. There is a lot going on in the game screen, so we’ll proceed carefully and methodically.

PongClone: ScreenGame Class Header and Fields

We’ll start with the class headers listed in ...
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