© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
V. G. BruscaIntroduction to Video Game Engine Developmenthttps://doi.org/10.1007/978-1-4842-7039-4_8

8. Game Screen Classes

Victor G Brusca1  
(1)
Edison, NJ, USA
 

In this chapter, we’ll review the MmgBase API’s game screen classes. These are the base classes for more advanced and concrete game screen implementations. There are three classes, one for a splash screen, one for a loading screen, and one for a general screen that supports a menu system.

These classes are very important because they are the connection point at which the MmgBase API interacts with the MmgCore API. The game panel class is responsible for sending the current game screen update and draw ...

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