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Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
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Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

by Victor G Brusca
June 2021
Beginner
391 pages
7h 56m
English
Apress
Content preview from Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
V. G. BruscaIntroduction to Video Game Engine Developmenthttps://doi.org/10.1007/978-1-4842-7039-4_17

17. PongClone Main Menu Screen

Victor G Brusca1  
(1)
Edison, NJ, USA
 

In this chapter, we’ll move the project even further along by adding a custom main menu screen to the game. We’ll wire up the main menu and make sure it’s functional. Let’s start things off by taking a look at the main menu screen and what we need to do to get it set up.

The following process should work fine with both the Java and C# versions of the project. Create a new class and name it “ScreenMainMenu.” We want this class to extend the MmgCore API’s ScreenMainMenu class. Keep in mind that ...

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