Book description
Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.
- Get to know the tools for developing your iPhone app
- Design a great app before you start coding
- Build a complex app with Xcode and Interface Builder
- Decide how to brand your app-then beta-test that brand in the real world
- Learn the inside scoop on how to get your app into the App Store
- Promote your product, track sales, and build a strong customer following
Publisher resources
Table of contents
- A Note Regarding Supplemental Files
- The Missing Credits
- Introduction
-
One. Getting Started with Cocoa Touch
- 1. Building Your First iPhone App
-
2. The Power of Brackets
- Objective-C: The Nuts and Bolts for Your iPhone App
- The Object of It All
- Masses of Classes
- The Methods Behind the Madness
- Creating New Classes
- Managing Memory
- Methods of Class
- Initializing Objects
- Loops: For Better or For Worse
- Your Exceptional Code
- Selector Projector
- Show Your id
- Where to Go from Here
- 3. Cocoa Touch: Putting Objective-C to Work
- 4. Design Tools: Building a Better Flashlight
-
Two. Development in Depth
- 5. Getting Serious about Development
- 6. A Flashlight for Pros
-
Three. The Business End
- 7. Finishing Touches
- 8. For Sale
- 9. You’ve Got Customers!
- Four. Appendix
- Index
- About the Author
- Copyright
Product information
- Title: iPhone App Development: The Missing Manual
- Author(s):
- Release date: May 2010
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9780596809775
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