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iPhone App Development: The Missing Manual
book

iPhone App Development: The Missing Manual

by Craig Hockenberry
May 2010
Beginner
352 pages
9h 44m
English
O'Reilly Media, Inc.
Content preview from iPhone App Development: The Missing Manual

Chapter 4. Design Tools: Building a Better Flashlight

Now that you're up to speed with the language and frameworks used to create applications on the iPhone, you're ready to start coding, right? Wrong!

You may have years of experience developing applications for the desktop or Web, but the iPhone is a radical new platform running on a mobile device. Understanding how one or more fingers work with your user interface takes time. Assumptions based on how applications work in a controlled work environment change when you move into a chaotic mobile environment. These big differences also mean that the tools you'll use to design your app will change.

This chapter will introduce you to some of the unique elements of iPhone design. You'll also learn about a decision process that helps you come to terms with this new platform. And once you've gone through that process, you'll see how to start thinking about the code that will implement your ideas.

Plan Before You Code

You'll find a lot more to developing iPhone applications than just writing code. In this section, you'll learn what's different about designing iPhone software, how to create effective user experiences, how to start visualizing your ideas, and what tools will help during the design process.

Why Call in a Designer?

If you made it through the last two chapters unscathed, you're probably not someone who does design for a living. And that's just fine, because this section isn't about drawing things that are pretty. It's about making ...

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Publisher Resources

ISBN: 9780596809997Errata Page