In step 1, the following configurations are added as the initial conditions for the world:
- StartTime: This specifies the time of day at the start of the mission, in thousandths of an hour. 6,000 refers to noontime.
- AllowPassageOfTime: If set to false, then it will stop the day-night cycle. The weather and the sun position will remain constant during the mission.
- Weather: This specifies the type of weather at the start of the mission.
- AllowSpawning: If set to true, then it will produce animals and hostiles during the mission.
In step 2, we created a preset string to represent the super-flat type that is being used in step 3. A super-flat type is nothing but the type of surface seen in the mission.
In step 4, we drew structures ...